Can gaming teach?

Lately I have been making a list of all the ways I use technology in my classes. It came up in an odd conversation, which is just the type of scenario that sends me writing about whatever the issues at hand are. I by no means consider myself super techy, or super geeky. I do such old school things as teaching cursive handwriting and sentence diagrams; I frequently start literature discussions by having my students quick write about a theme – you get the idea: inkwells.

There are many people still doubtful about the ability of technology to facilitate learning that will last, or the right learning that will last. I use technology and the internet to download speeches and interviews from NPR; to show relevant geography and history as background to novels; to research the lives of authors; to provide references for grammar and MLA formatting; to have my students compile collaborative presentations: keystrokes.

Recently though, I have been lured into conversations about gaming and learning. Hmm, no way I was interested. But then I found no less a source than the Nobel Prize folks and the United Nations. They had my attention with their games that truly engage students (I used the Lord of the Flies game from Nobel and it got a great response from students) and build problem solving skills.

As teachers, I believe we need to be open to new ideas, not automaticaly closed. We have to evaluate new “toys” as we balance time necessary v. benefits. For their efforts, I give Nobel and the UN solid A’s.

Advertisements

Leave a comment

Filed under Keystrokes, Technology

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s